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Force Effects Toolkit (v1.3)
screenshotDescription: A fully self contained system to create a variety of force effects including: force cages, force walls, and repulsion fields. This version allows you to group force objects into groups that can be activated or deactivated together. The entire system is designed to be usable by people with no scripting knowledge. All you need to do is paint down some triggers and objects and change a few tags.

This package is still under development, there is a bug related to npcs (but not players) escaping from force cages. I'm working on this problem for the next version.

Download:
Force Effects Package v1.3 (ERF)

Documentation:
Overview
How to make a Static Force Field.
How to make a Force Cage.
How to make a Force Wall (dynamic force field).

Demo Modules:
Force Effects Demo 1This is an early demo of the force effects system. It demonstrates a force cage, a force wall, and a bouncer. This module is a demonstration only, it is recomended that you do not use the scripts from this demo, but use the latest erf package instead.
Force Effects Demo 2This module was created using v1.3 of the force effects toolkit. It domonstrates the use of force groups to control a number of different effects. This module is a demonstration only, it is recomended that you do not use the scripts from this demo, but use the latest erf package instead.

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Wondrous Item: Bead of Force
screenshotDescription: The Bead of Force item described in the DMG (adapted for nwn): The bead of force is a level 3 item worth 2000gp. It can only be used once and is then destroyed. When thrown it creates a wave of force that knocks anyone in range away from the impact point, deals damage to them, and if they fail a reflex save encases them in a sphere of force. While trapped in the sphere they are paralyzed, but are immune to damage from physical attacks. Elemental and magical attacks still affect them.

Download: Bead of Force (ERF)

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Night and Day
screenshotDescription: A simple module to demonstrate day and night event scripting. Durring the day townsfolk wander the streets, but they take to their homes at night when the undead rule. The morning sun blasts the undead to ash and the commoners return once more. Use the magic sun dial to advance time.

Download: Day & Night (mod)

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Talking Well
screenshotDescription: A simple demonstration of how to script interaction with placables. This creates a well object that can be talked to. Through conversation the player can decide to enter the well and is moved to a new area.

Download: Well Demo (mod)

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Scripts:
Force Effects Toolkit
Wondrous Item: Bead of Force
Time Based Scripting Demo
Placable Conversation Demo

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