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Introduction | Index
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| Face List A list of triangular faces that make up a mesh. |
| Syntax: faces [face_count] [v1] [v2] [v3] [s] [t1] [t2] [t3] [unknown] [v1] [v2] [v3] [s] [t1] [t2] [t3] [unknown] [v1] [v2] [v3] [s] [t1] [t2] [t3] [unknown] . . .
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| Description: After the faces tag is an integer rpresenting the number of enteries in the list. Each entry is on it's own line and is composed of 8 integers. The first three are the endpoints of the triangle, interperted as entries in the vertex list. The 4th is possibly a shading group. The next three are texture coordinates, taken from the texture vertex list. The purpose of the final integer is unknown.
Introduction | Index
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Worlds of NeverWinter: http://www.wnwn.net/
This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.