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Events

Syntax:

event [float] [tag]

Description:

Towards the end of the animation definition, outside of any node there are sometimes event statements. These events may be triggers to cause effects in the engine. The snd tags could trigger sound effects, the cast tag could trigger a spell effect, and the blur effects could activate special effects. This would be useful in synchronizing game events with the proper point in the animation.

Tags:

cast
hit
blur_start
blur_end
snd_footstep
snd_hitground
draw_arrow
draw_weapon


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Document URL: http://www.wnwn.net/mdl/

Worlds of NeverWinter: http://www.wnwn.net/

This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.