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Introduction | Index
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| Dummy Node Defines a node used for scene graph structure. |
| Syntax: node dummy [node_name] Properties endnode
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| Description: This node contains no geometric or light data. However it can be used as a parent node and it's children may possibly inherit some properties. This represents a group in MAX. Dummy nodes are also useful for attaching animations.
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| Properties: parent [node_name] - the parent node in the tree. All nodes have this property. Top level nodes use NULL. The following three properties are optional: position [X] [Y] [Z] - The position in 3d space of this node. orientation [X-Axis] [Y-Axis] [Z-Axis] [rotation_ammount] - the node is rotated around the axis given in x,y,z wirecolor [red] [green] [blue] - This probably defines the color for the object's wireframe.
Introduction | Index
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Worlds of NeverWinter: http://www.wnwn.net/
This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.