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Introduction | Index
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| Animation Node Defines a node in an animation graph. |
| Syntax: node [node type] [node_name] Properties Key Lists endnode
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| Description: An animation node matches a node with the same name in the model's scene graph. It has a serries of key lists that define an animation to apply to that node. Animation nodes are sometimes dummy nodes and sometimes the same node type as the geometry being animated. Replacing one node type with another seems to be allowed for animation nodes in the model viewer.
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| Properties: parent [node_name] - the parent node in the tree. All nodes have this property. Top level nodes use NULL. The following three properties are optional: position [X] [Y] [Z] - The position in 3d space of this node. orientation [X-Axis] [Y-Axis] [Z-Axis] [rotation_ammount] - the node is rotated around the axis given in x,y,z wirecolor [red] [green] [blue] - This probably defines the color for the object's wireframe.
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| Sections: Dummy, Patch, and Reference Node Key Lists:
Orientation Key List Trimesh Node Key Lists:
Alpha Key List Light Node Key Lists:
Color Key List Emitter Node Key Lists:
Alpha Key List Introduction | Index
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Worlds of NeverWinter: http://www.wnwn.net/
This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.