Introduction | Index
Animation Node
Defines a node in an animation graph.

Syntax:

node [node type] [node_name]

     Properties

     Key Lists

endnode

Description:

An animation node matches a node with the same name in the model's scene graph. It has a serries of key lists that define an animation to apply to that node. Animation nodes are sometimes dummy nodes and sometimes the same node type as the geometry being animated. Replacing one node type with another seems to be allowed for animation nodes in the model viewer.

Properties:

parent [node_name] - the parent node in the tree. All nodes have this property. Top level nodes use NULL.

The following three properties are optional:

position [X] [Y] [Z] - The position in 3d space of this node.

orientation [X-Axis] [Y-Axis] [Z-Axis] [rotation_ammount] - the node is rotated around the axis given in x,y,z

wirecolor [red] [green] [blue] - This probably defines the color for the object's wireframe.

Sections:

Dummy, Patch, and Reference Node Key Lists:

Orientation Key List
Position Key List

Trimesh Node Key Lists:

Alpha Key List
Center Key List
Gizmo Key List
Orientation Key List
Position Key List

Light Node Key Lists:

Color Key List
Orientation Key List
Position Key List
Radius Key List

Emitter Node Key Lists:

Alpha Key List
Alpha End Key List
Alpha Start Key List
Birthrate Key List
Bounce Coefficient Key List
Color End Key List
Color Start Key List
Combine Time Key List
Drag Key List
FPS Key List
Frame End Key List
Frame Start Key List
Gravity Key List
Life Expectancy Key List
Lightning Delay Key List
Lightning Radius Key List
Lightning Scale Key List
Lightning Subdivision Key List
Mass Key List
Orientation Key List
P2P Bezier 2 Key List
P2P Bezier 3 Key List
Particle Rotation Key List
Position Key List
Random Velocity Key List
Size End Key List
Size Start Key List
Spread Key List
Velocity Key List
X Size Key List
Y Size Key List


Introduction | Index

Document URL: http://www.wnwn.net/mdl/

Worlds of NeverWinter: http://www.wnwn.net/

This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.