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Introduction | Index
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| Animation Defines an animation for the model. |
| Syntax: newanim [anim_name] [model_name] Properties doneanim [anim_name] [model_name]
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| Description: Each model has a number of animations, some of these may be inherited from a super model. The model may overide these inherited animations with it's own. Each animation has a scene graph which mirrors it's geometry graph, the nodes in this graph are dummy nodes with some special properties that control the animation.
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| Properties: length [float] - This is probably the ammount of time the animation will take to complete. This may be affected by the model property setanimationscale. transtime [float] - This seems to have to do with the blending between animations. More testing needed. animroot [node_name] - I'm really not sure about this one. It seems to refer to a node in the animation tree, possibly creating a reference to the root of the tree. However in the case of the bugbear the animroot is set to rootdummy which actually has a parent. This happens in a_ba as well. In deer it actually points to the root of the tree. This may be just a wierd artifact of the exporter though, in the cases where it does not point to the root of the tree, that root contains no information. Probably this tells NWN where the entry point of the animation tree is.
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| Sections: Animation Nodes - The animation's scene graph. Events - Event cues for the game.
Introduction | Index
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Worlds of NeverWinter: http://www.wnwn.net/
This document is not supported by Bioware and should not be taken as an official specification for the NWN model format. It is based on my own experiments with the model viewer and speculations by others in the NWN community. There may be errors or omissions in this document, if you find any please let me know at: sorcerer@wnwn.net. The format may also change before the game is released. Finally I would like to thank the great community on the bioware forum for their contributions to this project.